In:
Pervasive Gaming Applications: A Reader for Pervasive Gaming Research, Shaker Verlag
Prototyping Pervasive Games: A New Dimension of Complexity
Carsten Magerkurth und Carsten Röcker,Jan 2007
Literatur Beschaffung:
Pervasive Gaming Applications: A Reader for Pervasive Gaming Research, Shaker Verlag
Bibtex: Download Bibtex
@inbook{2242,
}
author | = | {Magerkurth, Carsten and Röcker, Carsten}, |
title | = | {Prototyping Pervasive Games: A New Dimension of Complexity}, |
chapter | = | {}, |
pages | = | {5 – 10}, |
publisher | = | {Shaker Verlag}, |
year | = | {2007}, |
volume | = | {2}, |
series | = | {}, |
type | = | {}, |
address | = | {Aachen, Germany}, |
edition | = | {}, |
month | = | {Jan}, |
note | = | {}, |