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In: Pervasive Gaming Applications: A Reader for Pervasive Gaming Research, Shaker Verlag

Prototyping Pervasive Games: A New Dimension of Complexity

Carsten Magerkurth and Carsten Röcker,
Jan 2007
Literature procurement: Pervasive Gaming Applications: A Reader for Pervasive Gaming Research, Shaker Verlag
@inbook{2242,
author= {Magerkurth, Carsten and Röcker, Carsten},
title= {Prototyping Pervasive Games: A New Dimension of Complexity},
chapter= {},
pages= {5 – 10},
publisher= {Shaker Verlag},
year= {2007},
volume= {2},
series= {},
type= {},
address= {Aachen, Germany},
edition= {},
month= {Jan},
note= {},
}